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Classes Formation

Arena formations are combination of job's that will activate certain special bonuses when used in an arena fight. They affect the entire arena team and can increase Attack, Defense and Ability activation rate by fixed percentages.

  • # indicates the listing in the currently released list of formations.
  • ATK is the attack bonus percentage.
  • DEF is the defense bonus percentage.
  • ABLT is the arena ability activation rate bonus percentage.
  • ID is the actual ID that the game uses to identify this formation.
# Formation Job1 Job2 Job3 ATK DEF ABLT TOTAL ID
1 Demonic Descent Behemoth Behemoth Behemoth 5 5 10 20 1
2 Satanic Aggressors Efleet Efleet Efleet 10 5 5 20 2
3 Frozen Dimension Siva Siva Siva 5 10 5 20 3
4 Overlords of Creation Bahamut Bahamut Bahamut 10 10 5 25 4
5 Goddess Trio Templar Templar Templar 0 20 0 20 5
6 Sacred Path Sage Sage Sage 0 0 20 20 6
7 Aegis Shield Heavy Dragoon Heavy Dragoon Heavy Dragoon 15 5 0 20 7
8 Strike Limit Battle Master Battle Master Battle Master 20 0 0 20 8
9 Ultimate Fortitude Master Monk Master Monk Master Monk 10 10 0 20 9
10 Angelic Brigade Master Thief Master Thief Master Thief 5 5 10 20 10
11 Fatal Aggressors Shogun Shogun Shogun 5 0 15 20 11
12 Twilight Attack High Conjurer High Conjurer High Conjurer 0 10 10 20 12
13 Fatal Defenders Battle Master Soldier Fighter 15 5 0 20 13
14 Ultimate Technique Master Monk Super Monk Monk 20 0 0 20 14
15 Celestial Brigade Master Thief Sky Pirate Thief 10 0 15 25 15
16 Knights of the Round Table Templar White Knight Paladin 20 0 5 25 16
17 Go Rin No Sho Shogun Onimusya Samurai 25 0 5 30 17
18 Masquerade Duke Punisher Onimusya 5 5 10 20 18
19 Catastrophe Behemoth Efleet Siva 20 0 0 20 19
20 Grandslam Behemoth Efleet Bahamut 10 5 5 20 20
21 Final Judgement Behemoth Siva Bahamut 15 0 5 20 21
22 Unbreakable Oath Efleet Siva Bahamut 0 0 20 22 20
23 Fatal Phalanx Battle Master White Knight Shogun 10 5 5 20 22
24 Eternal Trinity Battle Master Master Monk Master Thief 20 0 0 20 24
25 Healing Team Sniper High Conjurer Master Monk 0 20 0 20 25
26 Four Dimensions Dragoon Black Mage Cardinal 0 0 20 20 26
27 Intercept Master Monk Master Thief Duke 10 10 0 20 27
28 Vanguard Master Monk White Knight Shogun 0 20 0 20 28
29 Phoenix Soul High Conjurer Black Mage Shogun 5 5 10 20 29
30 Endless Waltz High Conjurer Master Thief Battle Master 10 0 10 20 30
31 Furinkazan Sniper Battle Master Master Monk 20 0 0 20 31
32 Cerberus Dragoon Master Monk Punisher 5 5 10 20 32
33 Immortal Devils Cardinal Scientist Punisher 5 5 10 20 33
34 Achilles Shield Templar Heavy Dragoon Sage 5 15 0 20 34
35 Cross Break Onimusya Soldier Ninja 10 5 5 20 35
36 Demonic Revenge Onimusya Soldier Witch 20 0 0 20 36
37 Resistance Super Monk Sky Pirate Gunner 0 0 20 20 37
38 Inferno Super Monk Soldier Jack-o'-Latern 0 0 20 20 38
39 Divine Wrath Ninja Super Monk Sky Pirate 0 15 5 20 39
40 Death Spiral Witch Onimusya Gunner 0 5 15 20 40
41 Deadly Cross Hermetics Sky Pirate Ninja 0 20 0 20 41
42 Diabolic Cabal Hermetics Gunner Jack-o'-Latern 0 0 20 20 42
43 Freedom Sky Pirate Soldier Onimusya 15 5 0 20 43
44 Holy Angel Witch Jack-o'-Latern Hermetics 0 0 20 20 44
45 Dragon Claw Paladin Thief Merman 10 5 0 15 45
46 Checkmate Dark Knight Paladin Samurai 15 0 0 15 46
47 Meltdown Dark Knight Alchemist Chaos Lord 10 0 5 15 47
48 Woes Unite Foes Dark Knight Paladin Merman 10 5 0 15 48
49 Delta Strike Alchemist Conjurer Paladin 5 0 10 15 49
50 Empyrean Charge Alchemist Samurai Chaos Lord 10 0 5 15 50
51 Solar Squadron Dark Knight Samurai Merman 10 5 0 15 51
52 Mirage Team Conjurer Samurai Thief 10 5 0 15 52
53 Venus Attack Conjurer Merman Chaos Lord 5 0 10 15 53
54 Reunion Conjurer Alchemist Thief 0 0 15 15 54
55 Shadow Weavers Machinist Healer Archer 5 5 0 10 55
56 Spirit Templar Machinist Monk Warrior 10 0 0 10 56
57 Barbarosa Fighter Warrior Monk 10 0 0 10 57
58 Beast Clash Fighter Warrior Novice 10 0 0 10 58
59 Spirit Guardians Healer Archer Novice 10 0 0 10 59
60 Hot-Blooded Fighter (Fire) Monk (Ice) Mage (Thunder) 0 10 0 10 60
61 Glacial Wall Fighter (Ice) Monk (Thunder) Mage (Fire) 5 5 0 10 61
62 Lightning Roar Fighter (Thunder) Monk (Fire) Mage (Ice) 0 0 10 10 62
63 Backdraft Fighter (Fire) Monk (Fire) Mage (Fire) 5 0 5 10 63
64 Tundra Team Fighter (Ice) Monk (Ice) Mage (Ice) 5 0 5 10 64
65 Thunder Den Fighter (Thunder) Monk (Thunder) Mage (Thunder) 5 0 5 10 65
66 Demonic Manifestation King Behemoth King Behemoth King Behemoth 10 10 15 35 66
67 Frozen Galaxy Lorelei Lorelei Lorelei 10 15 10 35 67
68 Chorus Line Dancer Dancer Dancer 0 0 20 20 68
69 Deadly Kiss Assasin Assasin Assasin 0 5 15 20 69
70 Great Catastrophe King Behemoth Efleet Siva 20 0 5 25 70
71 Greater Grandslam King Behemoth Efleet Bahamut 15 5 5 25 71
72 Great Inquest King Behemoth Siva Bahamut 15 0 10 25 72
73 Great Catastrophe Behemoth Efleet Lorelei 20 5 0 25 73
74 Greater Grandslam Behemoth Lorelei Bahamut 15 0 10 25 74
75 Oath to Victory Efleet Lorelei Bahamut 5 0 20 25 75
76 True Catastrophe King Behemoth Efleet Lorelei 20 0 10 30 76
77 True Judgment King Behemoth Lorelei Bahamut 20 5 5 30 77
78 Caesar's Step Dancer Battle Master White Knight 10 10 0 20 78
79 Imperial Turning Dancer Dragoon Shogun 0 15 5 20 79
80 Wise Spin Dancer Black Mage High Conjurer 0 0 20 20 80
81 Mastering Quasar Dancer Sniper Master Thief 10 5 5 20 81
82 True Twister Dancer Dark Huntress Duke 5 5 10 20 82
83 Fatal Vanguard Assasin Battle Master White Knight 20 0 0 20 83
84 Deadly Mirage Assasin Master Monk Dancer 15 0 5 20 84
85 Gekokujo Assasin Dragoon Shogun 0 0 20 20 85
86 Diabolic Wisdom Assasin Black Mage Sniper 10 0 10 20 86
87 Pandora's Box Assasin Scientist High Conjurer 5 5 10 20 87
88 Rule of Golden Key Assasin Dark Huntress Duke 10 10 0 20 88
89 Grandmaster's Blade Sword Master Sword Master Sword Master 20 0 0 20 89
90 First Emperor Emperor Emperor Emperor 0 0 20 20 90
91 Triple Master Sword Master Battle Master Master Monk 10 10 0 20 91
92 Heavy Impact Sword Master Dragoon White Knight 5 10 5 20 92
93 King's Line Emperor Black Mage White Knight 0 10 10 20 93
94 King's Aura Emperor Shogun Duke 5 0 15 20 94
95 Hit and Away Pirate Sky Pirate Ninja 10 0 10 20 95
96 Kamikaze Formation Pirate Gunner Soldier 20 0 0 20 96
97 Sword and Sorcery Magic Warrior Alchemist Chaos Lord 0 0 15 15 97
98 Enchanted Knights Magic Warrior Paladin Dark Knight 10 5 0 15 98
99 Magical World Red Mage Conjurer Alchemist 0 5 10 15 99
100 Dark World Red Mage Ninja Dark Knight 10 0 5 15 100
101 Celestial Knights Fencer Paladin Merman 5 10 0 15 101
102 Storming Arts Fencer Samurai Thief 15 0 0 15 102
103 Violent Slash Berserker Berserker Berserker 20 0 0 20 103
104 Burst of Shots Artillery Artillery Artillery 10 0 10 20 104
105 Frontal Breakthrough Berserker Sword Master Emperor 15 5 0 20 105
106 Big-Shot Shift Artillery Sword Master Berserker 10 5 5 20 106
107 Limited Knights Magic Warrior Red Mage Fencer 0 5 10 15 107
108 Death Reversal Wizard Hermetics Gunner 5 5 10 20 108
109 Dark Side Wizard Sky Pirate Onimusya 0 0 20 20 109
110 Null Dimension Time Mage Time Mage Time Mage 0 0 20 20 110
111 Darkness Sword Terror Knight Terror Knight Terror Knight 10 0 10 20 111
112 Phantom Mirage Opera Phantom Opera Phantom Opera Phantom 10 0 10 20 112
113 Absolute Guard Parivir Parivir Parivir 0 20 0 20 113
114 Field Time Time Mage Terror Knight Opera Phantom 0 10 10 20 114
115 Dark Vision Terror Knight Opera Phantom Parivir 5 5 10 20 115
116 Ultimate Rain Lachesis Klotho Atropos 10 5 5 20 116
117 Auto Medic Apothecary Red Mage Alchemist 0 10 10 20 117
118 Shield Enhance Chemist Templar Sage 0 20 0 20 118
119 Search Fragment Professor Gast Professor Gast Professor Gast 10 5 5 20 119
120 Psycho Bomb Psychic Psychic Psychic 20 0 0 20 120
121 Parasite Bug Combo Psychic Professor Gast Doctor 20 0 10 30 121
122 Lion War Ramza / Ramza Delita / Delita Agrias 10 0 10 20 122
123 House of Beoulve Ramza / Ramza Dicedarg Zalbag 20 0 0 20 123
124 Three Heroes Ramza / Ramza Delita / Delita Orlandu 10 5 5 20 124
125 Beast Masters Beast Tamer Beast Tamer Beast Tamer 10 10 0 20 132
126 Deadly Juggling Jester Jester Jester 0 0 20 20 133
127 Soulful Mind Beast Tamer Jester Dancer 10 10 0 20 134
128 Truth Seeker Historian Geomancer Bard 0 0 20 20 135
129 Spy Project Agent Agent Agent 0 15 5 20 136
130 Saint Rain Doctor Doctor Doctor 0 20 0 20 137
131 Black Wave Black Knight Black Knight Black Knight 10 0 10 20 138
132 Bloody Curse Vampire Vampire Vampire 20 0 0 20 139
133 Dark Co-starring Agent Black Knight Vampire 5 5 10 20 140
134 Black Cross Doctor Agent Black Knight 5 10 5 20 141
135 Demon's Circle Devil Devil Devil 20 0 0 20 148
136 Saint Circle Angel Angel Angel 0 10 10 20 149
137 Magic Barrier Blue Mage Blue Mage Blue Mage 0 20 0 20 150
138 Dead Recall Necromancer Necromancer Necromancer 10 0 10 20 151
139 Holy Darkness Feast Devil Angel Necromancer 5 5 10 20 152
140 Dark Magic Devil Blue Mage Necromancer 15 0 5 20 153
141 Great Blast Explosioner Explosioner Explosioner 20 0 0 20 154
142 Silent Attack 1 Clockwork Mk 1 Clockwork Mk 1 Clockwork Mk 1 10 10 0 20 155
143 Silent Attack 2 Clockwork Mk 2 Clockwork Mk 2 Clockwork Mk 2 0 10 10 20 156
144 Deadly Chaos Dark Lord Dark Lord Dark Lord 10 0 10 20 157
145 Boosted Bomb Explosioner Clockwork Mk 1 Clockwork Mk 2 20 0 10 30 158
146 Frey Knights Explosioner Clockwork Mk 1 Dark Lord 10 0 10 20 159
147 Frey Knights Explosioner Clockwork Mk 2 Dark Lord 10 0 10 20 160
148 Imperial Step Kabuki Kabuki Kabuki 0 20 0 20 166
149 Fascinating Step Geisha Geisha Geisha 0 0 20 20 167
150 Drowing Magic Pictmancer Pictmancer Pictmancer 10 5 5 20 172
151 Speed Star Wild Rider Wild Rider Wild Rider 10 10 0 20 173
152 Magic Rain Young Atropos Young Atropos Young Atropos 10 0 10 20 178
153 Fairy Tackle Kupodin Kupodin Kupodin 5 5 10 20 190
154 Lion Heart King of Leo King of Leo King of Leo 5 5 10 20 191
155 Dragonic Aura Dragon Master Dragon Master Dragon Master 0 20 0 20 192
156 Kami-no-michi Shrine Master Shrine Master Shrine Master 10 0 10 20 193
157 Hundred Hand Slap Sumou Sumou Sumou 0 0 0 20 194
158 Rolling Crusher Wrestler Wrestler Wrestler 10 10 0 20 195
159 Kami-yadori Shrine Master Shrine Master Sumou 0 15 5 20 196
160 Breaking Assault Wrestler Wrestler Sumou 10 0 10 20 197
161 Thunder of Judgement Ramuh Ramuh Ramuh 0 10 10 20 198
162 Shield Rain Young Klotho Young Klotho Young Klotho 0 15 5 20 205
163 Strong Solidarity Ranger Ranger Ranger 5 5 10 20 209
164 Swift Dance Aerith Aerith Aerith 15 0 5 20 211
165 Mortal Blast Knight Dragoon Dark Knight 10 10 0 20 212
166 Meteor Strike Black Mage Time Mage Geomancer 10 0 10 20 213
167 Inspired Frenzie Mystic Orator Mime 0 10 10 20 214
168 Ying-Yang Circle Ninja Samurai Mystic 5 5 10 20 215
169 The Knights of Ivalice Dragoon Dark Knight Onion Knight 10 5 5 20 216
170 Ritual of Catastrophe White Mage Black Mage Time Mage 10 0 10 20 217
171 Curtain of Fire Heavy Gunner Heavy Gunner Heavy Gunner 5 15 0 20 223
172 Judgement Sword Divine Knight Divine Knight Divine Knight 10 5 0 15 224
173 Flashing Fist White Monk White Monk White Monk 5 5 10 20 225
174 Divine Requiem Heavy Gunner Divine Knight White Monk 10 5 5 20 226
175 Permanent Crimson Carbuncle Carbuncle Carbuncle 0 0 20 20 228
176 Distortion Time Phantom Phantom Phantom 15 5 0 20 229
177 Spiritual Impact Arch Evoker Arch Evoker Arch Evoker 10 5 5 20 246
178 Trump Deal Gambler Gambler Gambler 5 5 10 20 247
179 Wonderous Impact Rune Seeker Rune Seeker Rune Seeker 5 5 10 20 257
180 Gaea's Fury Green Mage Green Mage Green Mage 5 10 5 20 258
181 Deadly Dragon Martial Artist Martial Artist Martial Artist 5 10 5 20 259
182 Eternal Formula Kid Scientist Kid Scientist Kid Scientist 5 0 15 20 261
183 Eternal Spark Chit Scientist Chit Scientist Chit Scientist 5 10 5 20 262
184 Limitless Research Scientist Kid Scientist Chit Scientist 10 10 0 20 263
185 Spiritual Binding Warlock Warlock Warlock 0 0 20 20 276
186 Over Territory Street Gang Street Gang Street Gang 0 20 0 20 277
187 Dark Soul Dread Warrior Dread Warrior Dread Warrior 10 10 0 20 283
188 Momento Mori Tomoe Jinniyah Ortlinde 10 0 10 20 293
189 Dirge of the Dead Hela Tabasa Maeve 0 0 20 20 294

150 comments

 
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  • I would not update the rest formation information because I didn't know the rest of them all.

    by WWWild
  • 3 Wolf Child, 3 Explorer do NOT have formations

  • 3 Asura, 3 Crystal Knight also have formations.

    by WWWild
  • Asura + Carbuncle + Phantom = Mystic Party ( Att Bonus 10% Def Bonus 10%)

  • Anyone kinda notice that ultimate cards suck... I managed to get 2 ultimate cards a Templar and a heavy dragoon but The gambler and Dread warrior Gold I got are both severely better... whats up with that

    • That's something better discussed on the classes page.

      Yes, that likely relates to the cards being released at different times. I'm not sure why they haven't been using the ultimate rarity anymore - maybe they thought it too rare. There are a like 2-3 more in the original GREE version, but still. Ironically, by flooding the gold cards, they've made it that much harder to get specific gold cards to the point of being as rare or rarer than ultimates.

      There's also the profit motive involved. The longer the game has been out, the stronger the cards have become in order to keep users trying to get better cards. If users could get he best cards and never needed to get more, then why would they keep playing? They wouldn't need to buy tickets and spend real money. They have to make each new card stronger. It doesn't seem that way all the time because the ones released here are released in an inconsistent order from the original, including both newer and older cards at the same relase so there's a greater spread of strength.

  • I have corrected the title of the Pictmancer/Pictmancer/Pictmancer formation from "Drowning" to "Drowing". I suspect "drowing" was meant to be "drawing" but it is yet another typo missed by the developers.

    • Nice catch. My mind at 4 or 5 AM must have just auto-corrected to what I thought was the closest word. The thought of magic to drown ones enemies is evocative I think, but, as you say, has nothing to do with Pictmancers (Pictomancers is really much better English while we're at it). Your explanation makes much more sense. Thanks for the correction WIndedHero. Yet another stupid spelling error of theirs - there should really be a place to submit corrections to the devs.

  • is #156 supposed to have two Shrine Masters and one Sumou?

  • Formation #100 Dark World (Red Mage, Ninja, Dark Knight) has Ninja listed as Bronze, which I'm guessing is supposed to be Silver, otherwise that would make it the Ivalice Arena 2 card.

  • It would be great if you could try to be a little less aggressive ("which you failed to read" - "mixed metaphors" (which, incidentally, it wasn't - that would have been something like "teach you to suck eggs without making an omelette")) and focus more on the fact that there are people that are trying to contribute and help. Treating everyone that comments here as if they're stupid is not only incredibly arrogant, but totally unwarranted. Having decompiled the code already, and with bags of time on my hands, I'm more than willing to help - but your replies aren't exactly motivating.

    • I'm sorry if it came out that way. It was like 4 or 5 AM and I'd been up all night so I'm surprised I formed proper sentences.

      When I mentioned the comment about sucking eggs, it was out of curiosity. As I said, I'd never encountered that one. It seemed similar to a saying I have heard so that's why I asked if it was a mixed metaphor or related to the grandmother and sucking eggs saying (which I'd also not heard). I should have directly asked what you meant by the saying in stead of suggesting what I thought it could have been and for that you have my apologies.

      Mentioning that you failed to read the other comment was wrong and should have been left out. I've been dealing with many recent contributions where the contributors did not check before they commented or made a change and it was really starting to frustrate me because it requires that I go and fix it or post the same information two or more times because they didn't take the time to read it the previous times it was posted. I wouldn't call it aggression, but it was definitely curt, hostile and unproductive. I agree that it has not place here and offer my apologies for this as well. To be fair, my not knowing the meaning of the saying you used (I thought you were telling me to suck eggs?) coupled with my previous comment already being in place when you suggested what actions I should take (which I already had as indicated by the comment) made me interpret the entire statement as though you were belittling me. In retrospect after a night's rest, I see that you obviously didn't mean it this way which is why I am saying that I an sorry.

      I don't treat every comment as stupid. I don't think you read every reply or change comment that I have ever made if you make that statement, but if you have, then I respect your right to your opinion, even though I never intended it that way. I apologize for being awkward and easily misunderstood in my communications, but please know that I am not unappreciative of the contributing spirit that I have seen in abundance here and that's why I always thank the contributors as I did in my reply to you as well. Any criticism I make is meant to be constructive either for myself or for others. By informing others that they should preview and verify their changes before they publish them (add spell-check to that too) is intended to make them better contributors by reducing the amount of errors. By noting that their answer was already in existence is meant to encourage that they look for their answers and check their facts before spending someone else's time to make them repeat existing information as this will also make them better contributors and more independently capable individuals.

      Thank you again for your willingness to contribute. I've never been very socially adept nor motivational and will likely die very alone and unloved, but that is really my problem and for the mistake of forming easily misinterpreted interactions that this has led me to, I am sincerely remorseful.

    • Ah, no problem at all. I overreacted as well. I'm sure I'm on to something with the Crypt class within main.swf - it's certainly worth you having a look at it. Funnily enough, there's also a BlowfishCBC class. What intrigues me about them is that they both define an array containing seemingly random numbers, which are then parsed (to form a key?). The decrypt/encrypt functions are there as well. As an aside, comDefine is well worth looking at.

    • Generally the tables of numbers like that are used in cryptography for table look-ups according to some permutation of the key if I recall my cryptography class correctly (typically one does not write crypto algs themself, but uses a library so forgive me if I'm wrong here). The one we're more concerned with is the BlowfishCBC class' decryptBytes because that is what NetRealManager.getDownloadDataHandler uses (Lines 189 and 192). The key is the one from the Crypt class as indicated in lines 187 and 190. Not sure what iv (lines 188 and 191) is (Maybe iteration value indicating a level of decryption?). Would have to go through BlowfishCBC to see what it's used for, but that's also in the Crypt class so I wouldn't worry about it too much unless they get both it and the key via some convoluted process.

      I think the important thing is to grab the decryption alg from Blowfish CBC and using the info from Crypt to decrypt the .dac and see what we get. I think I mentioned before, but the end goal is to create a tool that users can easily collect game data from (whatever data it contains) in order to better complete the wiki.

    • I smell progress! Good job Anonymous.86 and Anonymous.70.

      Perhaps you would care to sign up for an account so we can discontinue all of this "A Wikia contributor" confusion.

    • How then would we pretend we are one schizophrenic? :P

      I think about setting up an account sometimes. Especially when I see images being posted that are poor quality or inconsistently sized or poorly named, etc. It would also be nice to be able to edit comments and possibly move/rename pages depending on the settings that the admins setup. Then I realize that I would be compelled to actually replace almost every single image here and that's 235 jobs and 227 items and something like 20 boss icons and 30 or 40 job icons and I'd be stepping on people's toes in the process as I am a control freak. Sure they'd all be high quality and consistent changes, but it'd be a lot of work. I know taking that on is not in my best interests, but my passion often overrules my reason and I am sure that I would do it.

      Anonymity, in addition to reigning in my obsessive and controlling nature also serves to make me feel shielded some. My age and gender are more concealed and I feel protected against repercussions from my actions here (even though I'm not really). My location is also somewhat hidden (an IP lookup can give that away pretty quickly). I think I'll hold off on setting up an account for a while longer.

  • Moving this conversation to its own comment so it doesn't hijack another...again.

    About hacking the game data to fill in the wiki:

    • Data appears to be stored in a .dac file sent to the client. This can be intercepted, but the format is undocumented it seems and writing a decoder is pretty darn hard that way.
    • The game decodes the data so, why not just do it the way they do? Save the .swf of the game and run it through a flash decompiler: I hope this link works http://www.showmycode.com/?51f50eb7a062dc1d4684b2030542f114 - there should be a link to download zipped source files.
    • Too many files to trace through in the time I have right now - any takers? We're looking for where they get and parse the game data from this .dac format - my guess is that it is in dat/database.as, but I'm tired and it's starting to look like a blur to me (even though it's only 150 lines). I'll see if I can get to it this weekend, but if someone else is willing to give it a go, I won't stop them x)
    • On a side note, a malicious user could use the source of the game to develop cheat mechanisms by hijacking any meaningful client-side computations to always be in their favor.
    • ...admittedly hijacking client-side computation is foolish if you can just intercept the messages that the client sends back and from what I've seen, there are no meaningful client-side computations. Maybe useful in another facebook game?

    • So. the .dac did not come from Database. Most of the accessor classes reference the dat/DataController which has a data array set by setDownloadData. This is set by NetRealManager.getDownloadDataHandler which decrypts the byteArray using the Blowfish CBC library. The byteArray is originally passed from the calling NetRealManager.getDownloadData which gets it from a URLLoader and a request using a .dac path defined in comDefine.DATA_DOWNLOAD_PATH.

      So the file is encrypted and we just need to use the Blowfish CBC library to decrypt the .dac and then we should be able to parse the data.

    • Yes, but wouldn't that require the original encryption key?

    • Or is that held in the Crypt class, in the array 'akey'?

    • You would likely need a key, yes. Given how the .swf should contain the body of the client and any key would need to be shared, I would assume the key to be found somewhere within. I haven't taken the time to investigate the cryptography in practice here so be my guest if you'd like and please share your findings. Thank you.

  • Another note, the old jobs yield 100% when merged with the new ones. An old black mage will yield 100% with the new Ivalice one.

    Scratch that, of course they do. Gold on bronze is 100%. Doesn't work the other way around >_<

  • Hey guys, just wondering if formation ID# 159 for (White Mage, Black Mage, Time Mage) is correctly labelled because it did not show any new formation in my list. Both the bronze White and Black Mages here are referring to the Ivalice Arena cards isn't it? Just checking :)

    • It's likewise for formation ID# 55 for (Black Mage, Time Mage, Geomancer). Both formations ain't showing in the list.

    • In both cases, for Meteor Strike and Ritual of Catastrophe, the Black Mage is clearly from the Ivalice Arena 2 because it is bronze. The non-Ivalice arena Black Mage is gold. There is no White Mage outside of the one from Ivalice Arena 2, so you shouldn't need to ask.

      Did you try clicking the links? They link to the correct cards in the Classes page, which are all from the Ivalice Arena 2.

      As WindedHero stated in a previous comment, mix'n match between non-special arena cards and special arena cards in Special Arena formations.

      I'd like opinions on a clever and clear way to distinguish between the Ivalice Arena Card formations aside from the fact that every one of those formations includes a card whose name and quality exists only in the Ivalice Arena 2 section (Knight, Bronze Black Mage, Mystic, and Onion Knight). Changing the cell colours is one option, but seems somewhat arbitrary. Adding some section divisions into the table is another way to go - that way a link to the corresponding section could be inserted as well. Ideas are welcome.

      Also, to be clear, what you've listed are not IDs. They are #'s (and one of them is wrong, but I digress) and they indicate formation positions in the current list, meaning that as more are added, these will change. ID's are in the far right column of the table and indicate the IDs by which the formations are referred to in the game's back-end and will likely never change. Only #'s up to 124 match the IDs.

      • As WindedHero stated in a previous comment, mix'n match between non-special arena cards and special arena cards in Special Arena formations does not work.
    • Thanks for adding back-end IDs anonymous, it looks superb :)

      Any progress on developing a tool or did you get these formations via my process?

    • No problem. I thought you'd appreciate it. No luck on a tool. Didn't have the time/skills. Had to use the Charles process.

      For the interception approach, the tool would essentially need to act as a proxy like Charles and then intercept only the arena message, replacing the known formation with an array of 0-300 or something like that, but it wouldn't yield specific IDs and would essentially do what Charles does. This, unfortunately also would still require you to load through the game in order to view the results and why would it would be a waste to re-invent the existing tool.

      For any other approach, I would essentially need to decipher the game data itself either by decompiling the .swf if it is stored there and I probably could have decompiled the .swf to see what I could do there, but that would be far from a simple tool/process and therefore wouldn't fit the purpose of making the tool in the first place. Alternatively, I could have tried deciphering the .dac (image or sound file?) if it is stored there, but I couldn't find sufficient documentation on the .dac format or even the header to really decipher it and I didn't have the time to try..

      • ...and why when it would be a waste of time...
    • By decompiling the .swf, if there was a .dac reader in there, that could work that way, but that's only useful if the data in the .dac is actually the data we're looking for.

    • Thanks for the information. Yes, I can confirm that the above findings referring to #155 (Meteor Strike) and #159 (Ritual of Catastrophe) do not work with the Ivalice Arena 2 cards. Ironically enough though, #157 (Ying-Yang Circle; Ninja, Samurai, Mystic) is listed in the formation list.

    • The data is definitely in that DAC. It is updated whenever there is a new class or formation or feature added to the game. That DAC file, if it could be deciphered, could be a treasure trove of information.

      It's definitely some kind of database but I'm no database expert. It would save time to figure out how to retrieve information from it because the Charles process is extremely time consuming.

    • @WindedHero. I don't doubt that decoding the .dac would be helpful. It is named something like data_ver... so it is likely meaningful data of some kind. I am confident that you are correct in it storing class-relevant information, but without concrete confirmation, we're still just speculating.

      As far as decoding the .dac, Without knowing how to parse the header or what the structure for the records is, all I can read from it is gibberish. Any documentation on the data type in a DB context would be worlds of help. I only thought of decompiling the .swf to hijack their .dac parser about the time I posted that message and I haven't really had the time this week to try it.

      The Charles process only took me 15 minutes to get all 18 new formations. Using your table, I counted all the gaps and ran the process once entering the formations at the ends of the gaps and at the end of the table to find where the new formations were inserted. Then I tried all the ones in the small gaps that were filled by new formations.and began incrementally searching the larger gaps by groups of 5 until I found something. Once I narrowed down the large gaps, I went through the five where I found something in reverse. I only had to run the process about 8 times to get them all and all that is needed is a page refresh, inserting the breakpoint once the characters show up in the app so you only have to intercept the one message.

    • I'm sure I'm teaching you to suck eggs, but if you use the about:cache feature in Firefox you can access main.swf. Decompile that with Sothink, and then have a look at the gsArenaFormationData class. It parses the .dac file you're talking about.

    • Teaching one to suck eggs? I've not heard that phrase used in such a way. Perhaps you formed a mixed metaphor?

      I'd already posted about the decompiled .swf, but thanks for that anyway. Rather than Sothink since it isn't free as I understand, I just used http://www.showmycode.com/ for free. It was never a question of how easy or difficult getting and decompiling the .swf would be. It is more about the amount of time it takes to trace through and building my own tool to parse the .dac

      I appreciate your suggestion about gsArenaFormationData, but that is actually just an access class which calls upon DataController.getDownloadData which in turn references a data array of unspecific origin (because I wasn't going to trace that far) calling specifically for the arena data. We're not sure what exactly the .dac holds, but it seems to be more than just the arena formations. As I said in my other post (which you failed to read), I think it far more likely that the data is parsed somewhere closer to dat/database.

    • And it appears after a momentary glance just now that the data array being referenced is actually in DataBase (which is extended by several other classes). This should serve to further support my belief as plausible.

    • I think you may have been referring to http://en.wikipedia.org/wiki/Teaching_grandmother_to_suck_eggs

    • Moving to other thread...

  • I can confirm that the old cards don't work for new formations like the different versions of Ramza and Delita did for the Lion War/House of Beowulve/Three Heroes formations.

    I tried Ninja (silver)/Samurai(bronze)/Mystic.

  • Looks like there are 161 different formations available now. I guess I should save the new Special Arena cards instead of using them for fodder until we figure out what cards are necessary for some of the new ones. Presumably some are for the arena cards, and some are for the new job box cards.

    • I have added all the new formations.

      What's bizarre is that they added the formations for Red Mage, but have yet to add in the Red Mage Special Merge Card.

    • The 13 to keep are:

      • Knight
      • Dragoon
      • Dark Knight
      • Black Mage
      • Time Mage
      • Geomancer
      • Mystic
      • Orator
      • Mime
      • Ninja
      • Samurai
      • Onion Knight
      • White Mage

      Anything else can be merged away.

    • Three cheers, I've passed Mystic already but should wrap twice by the end anyhow. Thank you all :)

    • what's also bizarre is that street gang is not used in any formation at all-not even street gang x3

    • Actually, nevemind about the Red Mage. They added it earlier in the job collection and I just missed it. They changed it from a merge card to a Job Box card.

    • I agree though. Strange about the Street Gang not having a formation. Also would have expected a Red Mage x3 too. Some cards don't get formations. Dark Huntress was introduced long before any formation actually used it so there's precedence for a delay. There's really no way to be sure if it will get one, but if it has a formation in the original GREE version, then it's likely that will get ported eventually.

    • How could you wrap twice?

      • There are 30 floors.
      • The Arena will have been open for at most 14 days.
      • Assuming that you're available every 6 hours exactly, that's 4 chances a day.
      • 4 x 14 = 56 and you probably won't get 1 because time is not that forgiving so more like 55.
      • 55 / 30 = 1 5/6
      • So you could only really get 1 time through and 25 floors into the arena, assuming you win every floor on the first attempt. You could only wrap once and not make it through completely..
    • The arena can be done as many times as warranted for the right price. You are assuming he is only using the free turns to enter.

    • Too true. I did assume that.

  • Could someone rename this page to Arena Formations? Classes Formations sounds silly and isn't quite clear.

  • Hi everyone, I'm trying some formations with normal and bronze cards, but I can't obtain any.

    Is there any specific level my card has to be or anything else I'm not considering? Thank you for help

    • You can't obtain any what? Your statement makes use of an assumed subject. You can't obtain any normal or bronze cards or you can't obtain any formations? I'll assume you meant formations.

      There are no level requirements for arena formations. All you need to do is select the each of the 3 cards that make up one of the formations listed here for your arena team and use them in an arena battle. They can be any level, in any order and any gender (*Witch and Jack-o'-Lantern are not actually considered to be different genders of the same card as far as the game is concerned) .

      I only see one of a few possibilities occurring here:

      1. You are not actually using the formation in an arena battle. If you do not engage in an arena battle with the formation, it will not be added to your formation list.
      2. You are not trying one of the correct formations listed above. Currently all 143 possible formations are listed. Any combination beyond those listed above will not create a formation.
      3. You are getting the formation and you do not realize it. When a formation activates, you will see the formation name appear and then move above your arena team as they do battle. If you are seeing a formation for the first time, in the white text after the encounter, it will say that you have seen a new formation. If you check in your formation list, you will see the formations that you have previously seen. Normal and Bronze formations should currently be found on pages 8-11 and 17.
    • Yeah it was referred to formations.

      And now I know I need to use the formation in a battle. Thank you for that

    • Hmm, I thought you had to win the battle also.

    • Actually, no. You don't need to win an arena battle to unlock a formation or at least you never used to. I haven't seen a new formation in quite some time, but I recall often choosing arena fights I know I'd lose in order to add a formation to my list. That's how I got what few ultimate formations I have. I'd say roughly half of the arena formations I have in my list I got from arena matches that I lost.

  • What about Kupomooto and Hanuman? No formations for them?

  • Content releases to follow will force IDS after them to be edited again, one by one, instead of just filling in the blank spaces like I had suggested. Hopefully these blank spaces are included on this page and IDS updated to match my spreadsheet to prevent unnecessary future edits.

  • Not to be rude, anonymous, but as of today's update there are actually 211 formations. only 144 of them have been released into the game, and the others have been unreleased and reserved in the game's code. This table's IDs have all been guessed and squished into when a new release is available. I have the actual gamedata's IDs in a handy spreadsheet and I've spent all day working on this information. My goal is to help ease the transition when SE releases formations that fit into your lower IDs so you don't need to shift everything else after them. I hate to be a partypooper but this list had the wrong IDs after 99 and above.

    FYI Dead Recall is actually ID 151 and Magic Barrier is ID 150. But as I've said I'm making a spreadsheet with the actual hard-coded IDs, so you all have an idea where SE plans on filling in their formations.

    When your game is loaded, the server sends your browser the information pertaining to your "knownFormations" as they call them. I've painstakingly gone through every ID to find out which ones have been added and which ones are still unreleased/reserved. You can't imagine how annoying it is when there are huge gaps in the IDs of formations that are actually available to us.

    I think you'll find my spreadsheet incredibly helpful in filling in the blanks on this page, but I will warn that I used this table's bonus data to fill in my spreadsheet so I can't verify the validity of what was already on this page, only what was missing. I am, however, preparing screenshots for each of the current 24 pages so that if anyone wants to double-check my data they are free to do so, and to contribute.

    SE's policy on reserving and withholding content should be evident in its gap of JobIDs from 30565 (Galthena) to 30901 (Young Atropos). I can assure you there are gaps in the table above, whether or not they will be filled in or whether or not that content will actually be released is not my concern.

    See the spreadsheet here: https://docs.google.com/spreadsheet/ccc?key=0Apemmdoh-6R3dHVRUXlaYUliUW1LNDNOamI3VGg1aEE&hl=en_US

    • Link is bad. https://docs.google.com/spreadsheet/ccc?key=0Apemmdoh-6R3dHg4S1RUNVpET0U1eDZUTXFNRW9XTlE&hl=en_US

    • I would never assume someone's criticisms to be rude so long as they don't shout, use vulgarity or resort to personal attacks and insults. As always, your contributions are greatly appreciated.

      A note though, rather than flooding the comments section with broken parts of a conversation, I would ask that if you could, could you please continue the conversation by replying to the original comment so that other users' comments are not buried. Thank you.

      Actually, only 143, not 144 have been released. I appreciate where you are coming from and understand that there are many more formations that have not been released - this was never in question. As far as the game's code is concerned, I am certain that you are correct. I have never delved into the code nor had I intention to do so.

      Please understand that this is a wiki open to the contributions of any user. Most users aren't going to delve into the game's code, let alone understand anything beyond what they see before them. In the game, they see only 143 formations and when they reference this wiki, they are looking for the formation's position in the 143 formations that they see. While you or I would have no trouble following that the IDs are crammed together like this, the average user would. Using the 'true IDs' from the code here would create a far greater likelihood of disparity between user contributions and actual data, generally leading to quite the mess and would make it even harder for users to contribute than it is already.

      As such, when I say the IDs were not guessed, I meant that in the context of the released formations only. This is so that the average user can understand what is posted here and make use of it.

      I can see how much effort you have put into this table and it is greatly appreciated. I am an avid gamer and control freak and I am as frustrated as you by having content both held back and added in a disparate fashion so I assure you that I can imagine how annoying the gaps are.

      I do find your spreadsheet incredibly helpful in filling out the blanks as I have done. I have left Demonic Manifestation(66) and Holy Darkness Feast(152)'s numbers blank because I wanted to confirm those with you as the totals of 10 for those 2 formations seems inconsistent with other formations and I would like to be sure of the numbers before adding them - also if you could confirm whether Ultimate Rain(116) is actually 10/5/5/20 (20 for 3 ultimates?), that would be great. It appears your Great Blast(154) has incorrect values.

      I would gladly read through and double check with what I can.

      I was agreeing with you that SE's policy on bringing over content has been inconsistent. That was also never in question. Whether the content is brought over is of course up to them and needn't be your concern although I know that I still find it trying to know that content is being withheld and would understand if you felt the same.

    • Actually, never mind on Ultimate Rain. I forgot that the old Ultimate formations only totalled 20.

    • If you would share your process for delving into the game code so that we can add this as a write-up at the start of this page, then I see no problem with using the 'true IDs'. As long as the directions are available and prominent for every user to be able to find and contribute the information, then they should be able to understand the 'true IDs'. Sure, I'll probably be the one using that information the most and making most of those edits as I have been, but when I one day stop playing this game and contributing to this wiki, the information would be there for the next person to take over.

  • ID should not be guessed or assumed because SE has a terrible habit of skipping very far ahead to retain unreleased content for a later date.

    Every time they release new content that has been withheld, it pushes the content after it to higher IDs.

    I can confirm that the permanent data for ID 76 is: Formation: True Catastrophy Job 1: King Behemoth Job2: Efleet Job3: Lorelei Effect: Attack bonus 20% Ability Bonus 10%

    I can confirm that the permanent data for ID 81 is: Formation: Mastering Quasar Job1: Dancer Job2:Sniper Job3: Master Thief Effect Attack bonus 10% Defense bonus 5% Ability bonus 5%

    Regardless of future updates, these IDS will not change. If they don't match the pages currently in the game it's because there is unreleased content before those slots.

    • I appreciate your concern, but IDs have not been guessed or assumed. Even worse than skipping far ahead and such, they have also added and changed several formations because of the various changed card types (Black mage being Gold in this version for example) and such and sometimes for no apparent reason. In my suggestions, I wasn't guessing at the IDs, but I was guessing at the formation based on the IDs (because I couldn't find True Catastrophe's makeup on the JP wiki site and Mastering Quasar in the JP version is actually Dancer, Master Thief, Master Monk which it is not in this version so I inferred possibilities for what they might have changed it to.

      The only IDs that are in the table that are somewhat uncertain are 135 and 136 for Recall Dead and Magic Barrier respectively. Prior to the last update, they immediately preceded Great Blast and Deadly Chaos. Moreover to reinforce that their IDs may now permanently be 135 and 136, in the original JP version, these happen to be the IDs of these Magic Barrier and Recall Dead. As there are so many unknown formations, it does no harm to leave them there for now in any case and they will hopefully help the users referencing this wiki to earn those formations, knowing that those are confirmed formations. If someone notices a misspelled, incorrectly filled out or ID'd formation, they need only correct it or mention it so that one of the active contributors (such as myself) will make the appropriate change.

      Thanks for confirming these two formations and their makeup. They have been added.

  • Some things to consider:

    • Dancer has a formation with every one of the older jobs (existing at that time it was added) except Master Thief, Sniper, and Scientist. One of the three combinations of these jobs with Dancer might be ID 81.
    • Based on Great Catastrophe and True Judgment, King Behemoth, Efleet, Lorelei might be ID 76.
    • Has anyone tried King Behemoth x3? This seems a likely formation.
    • Angel x3 is a formation in the JP mobile phone game.
    • Devil x3 is a formation in the JP mobile phone game.
    • Jester x3 is a formation in the JP mobile phone game.
    • Beast Tamer, Jester, Dancer is a formation in the JP mobile phone game.
    • Agent, Black Knight, Vampire is a formation in the JP mobile phone game.
    • Doctor, Agent, Black Knight is a formation in the JP mobile phone game.
    • Devil, Angel, Necromancer is a formation in the JP mobile phone game.
    • Devil, Blue Mage, Necromancer is a formation in the JP mobile phone game.
    • Magic Barrier and Recall Dead need their IDs confirmed again since they moved. If someone with these formation could just look in their formation list and tell us their IDs or where on which page they appear, that would be greatly helpful.
  • ID 77 =True Judgment "King Behemoth + Lorelei + Bahamut" 20+5+5=30

  • ID 111 = Field Time Time Mage + Terror Knight + Opera Phantom

    Defense bonus: 10%, Ability Bonus: 10%

  • ID 127= Black Wave "Black Knight x3" attack bonus 10%, ability bonus 10%

  • I used a Nurse, Professor Gast, and a Psychic together, and i got Parasite Bug Combo. no idea what it does, but its not on the list.

    • Correction. it does Attack Bonus 20% and Ability Bonus 10%

    • If you could share which page of your formation list and where on the page it is that could give us the ID. Also, having the order of the jobs as listed in your formation list would be great as well. Thank you very much.

    • The formation from top to bottom is: Professor Gast Nurse Psychic

      Its located on page 20, third down from the top.

    • Sorry, change that Job 1: Psychic Job 2: Professor Gast Job 3: Nurse

    • Thank you. That's excellent. It has been added. I put Doctor because that's the listing in the Job Collection. Does it actually say Nurse in the formation list? If so....I would be even further disappointed with the consistency problems in this game's localization...but I would need to note that it is just the Female Doctor because there is no "Nurse" job listed anywhere in the game. Thank you again

    • Also, you said attack 20% and Ability 10% which is a total of 30%. I would ask that you confirm this once more because none of the Gold Card x3 formations have had a total above 20% and this one seems to be the odd one out.

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